Stic and Score
Cover or partially cover any score with the frisbee.
4 rounds three throws each.
Linked scores can be added together.
Highest score wins.
The highest possible score is 120.
This is a double 20 with 20 ,15, and 5 linked with the other two frisbees.
Double score if the red ring is completly covered except for 15.
The game must finish exactly on 401.
Players must call the final score to finish the game.
For example when a player reaches 396 the last score must be 5.
Or 399 it must be 2.
Or 400 it must be 1.
If the first throw is higher than 401 the other two throws must not be taken.
No score is counted as a double to finish the game
Three throws each.
One throw for the highest score to decide who starts
When any numbered circle is hit that number is eliminated and cannot be used again.
Linking only for 15 and 20.
Add scores for each round Highest score is the winner.
Highest possible score is 55 double 20 + 15
Double scores allowed except for final score.
Same ending as Stic 401 game.
No linking except for 20 and 15.